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Game Physics Engine Development How to Build a Robust Commercial-Grade Physics Engine for your Game
Game Physics Engine Development How to Build a Robust Commercial-Grade Physics Engine for your Game
Ian Millington
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Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion.
The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism.
This is the only book in its category to take readersthrough, the process of building a complete game-ready physics engine from scratch.The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or;revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.
Książka Game Physics Engine Development - wysyłka UK tylko £1.90.
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Dane bibliograficzne / Bibliographic info
Rodzaj (nośnik)
/ Type of product
książka / book
Dział
/ Department
Książki i czasopisma / Books and periodicals
Autor
/ Author
Ian Millington
Tytuł
/ Title
Game Physics Engine Development
Podtytuł
/ Subtitle
How to Build a Robust Commercial-Grade Physics Engine for your Game
Język
/ Language
angielski
Wydawca
/ Publisher
CRC Press
Rok wydania
/ Published in year
2010
Rodzaj oprawy
/ Binding type
Miękka
Wymiary
/ Size
18.0x23.0
Liczba stron
/ Number of pages
522
Ciężar
/ Weight
1.075 kg
ISBN
9780123819765 (9780123819765)
EAN/UPC
9780123819765
Stan produktu
/ Condition
nowy / new - sprzedajemy wyłącznie nowe nieużywane produkty
Categories
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Grafika komputerowa. Multimedia
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Ian Millington
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