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A Complete Guide to Character Rigging for Games Using Blender

Armin Halac
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This book is a comprehensive guide to using Blender to create character rigs for games, breaking down the technicalities of rigging tools and techniques into easily digestible chunks. It provides all the tools needed to go from a static character model to an animation-ready, high quality, and fast performing game rig.

Written to be accessible and easy to follow, the book covers character rigging theory that is supported by industry standard examples of how to apply that theory to character rigs for video games. It demonstrates the reasoning behind rigging decisions followed by instructions and examples on how to apply that knowledge to rig creation. It includes chapters that focus on the character deformation techniques that raise the visual quality of the model and subsequently of the animation and game it will be used in.

This book will be vital reading to those studying games animation as well as early-career rigging artists, character animators, modeling artists, technical animators, and technical artists.

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Dane bibliograficzne / Bibliographic info
Rodzaj (nośnik) / Type of product książka / book
Dział / Department Książki i czasopisma / Books and periodicals
Autor / Author Armin Halac
Tytuł / Title A Complete Guide to Character Rigging for Games Using Blender
Język / Language angielski
Wydawca / Publisher CRC Press
Rok wydania / Published in year 2024
Rodzaj oprawy / Binding type Miękka
Wymiary / Size 17.0x24.0
Liczba stron / Number of pages 278
Ciężar / Weight 0.615 kg
   
ISBN 9781032203003 (9781032203003)
EAN/UPC 9781032203003
Stan produktu / Condition nowy / new - sprzedajemy wyłącznie nowe nieużywane produkty

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