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Home
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Game Engine Architecture
Game Engine Architecture
Jason Gregory
In stock
Dostępne mniej niż 10 sztuk.
485,34 zł
Dostawa do UK zawsze tylko £1.90! (
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lub
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
New to the Third Edition
This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of:
computer and CPU hardware and memory caches,
compiler optimizations,
C++ language standardization,
the IEEE-754 floating-point representation,
2D user interfaces,
plus an entirely new chapter on hardware parallelism and concurrent programming.
This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.
Key Features
Covers both the theory and practice of game engine software development
Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API.
Includes all mathematical background needed.
Comprehensive text for beginners and also has content for senior engineers.
Książka Game Engine Architecture - wysyłka UK tylko £1.90.
Irlandia i inne kraje - sprawdź informacja na stronie "dostawa".
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Dane bibliograficzne / Bibliographic info
Rodzaj (nośnik)
/ Type of product
książka / book
Dział
/ Department
Książki i czasopisma / Books and periodicals
Autor
/ Author
Jason Gregory
Tytuł
/ Title
Game Engine Architecture
Język
/ Language
angielski
Wydawca
/ Publisher
CRC Press
Rok wydania
/ Published in year
2019
Rodzaj oprawy
/ Binding type
Twarda
Wymiary
/ Size
19.0x24.0
Liczba stron
/ Number of pages
1200
Ciężar
/ Weight
2.705 kg
ISBN
9781138035454 (9781138035454)
EAN/UPC
9781138035454
Stan produktu
/ Condition
nowy / new - sprzedajemy wyłącznie nowe nieużywane produkty
Categories
Szybka wysyłka
Textbooks / schoolbooks
Technology
>
IT and computers
>
Oprogramowanie
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Programowanie. Języki programowania
Technology
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IT and computers
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Oprogramowanie
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